18 Hole Policies and Procedure Manuals
ODD OR EVEN HOLES Add score on odd holes only (1-3-5, etc.) and subtract ½ of the handicap. Add scores on even holes only (2-4-6, etc.) and subtract ½ of the handicap. PICK YOUR POISON PRIOR to the round each person chooses 9 holes and highlights on their scorecard. They must select 2 par fives, 5 par fours and 2 par threes. Handicaps are taken on the scorecard as they fall. POINT TOURNAMENT Players use full handicaps, taking strokes as they fall on the card. Double Eagle 10 Points, Eagle 8 Points, Birdie 6 Points, Par 4 Points, Bogey 2 Points, Double Bogey1 Point. Highest total of points wins. RINGERS Apply handicaps where they fall on the card. For the player’s score, use the BEST nine holes which must include 2 par 5’s, 2 par 3’s and 5 par 4’s from any of the 18 holes. TEXAS SCRAMBLE Foursome event. Handicap strokes are taken as they fall on the card. Each player hits a drive: the best drive is chosen. From that spot, play continues with each player hitting her own ball. Each player’s drive must be used a minimum of four times. Two best net balls on each hole are recorded. THROW-OUT 3 TOURNAMENT Before returning their score cards, players are allowed to cross out 3 worst holes. Handicap strokes are taken as they fall on the card. Record net score. Winners are players with lowest net scores for the remaining 15 holes. TWO BEST BALL FOURSOME FULL HANDICAP Using full course handicap, record the two best net scores for each hole.
BLIND DRAW PLAY DAY Each golfer plays a regular round of golf using full handicap. After the round is completed, the golfer will be told which 9 holes will be
used to score the event. PINK BALL - POINTS
Each foursome will be given a Pink Ball at the beginning of the round. The foursome will determine the order in which each player will use the ball. Play regular round of golf using Stableford points on net score. Double the points made with the Pink Ball if it is used in the total for the teams score on any given hole. Return the Pink Ball with your scorecard and receive an additional point! T’s & F’s Add scores from only the holes which start with a T or and F (Two, Three, Four, Five, Ten, Twelve, Thirteen, Fourteen, Fifteen) FLAG TOURNAMENT At the beginning of the round, each player will be allotted a set number of strokes based on their handicap. Once they have run out of strokes, the player will place the flag on the course where their last shot was taken. The player who makes it the furthest wins.
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